DEATHSHOT ARENA
v1.1.1 BETA · 1-MINUTE PLAYABLE PREVIEW
PHANTOMS0
3:00
PERIOD 1 / 3
0VOLTS
CONTROLLED PLAYER
Blue #1
HELD POWER-UP
None
CROWD DROPS
27-POWER RANDOM POOL
GOALIE SPEED
206.25 · SPIN PADDLES
DEATH LIST
ALL PLAYERS ACTIVE
SERVER SYNC · ONLINE 5V5 · ----- · -- ms
QUICK TEAM CHATQ OPENS · 1-6 SENDS INSTANTLY
TEAM CHATONLY YOUR TEAM RECEIVES THESE MESSAGES
No team messages yet.
Press Q for quick chat or T to type.
Q = quick chat · T = type · Enter sends · Escape closes. Opponents never receive these packets.
Three periods of 3:00 each. Tied regulation games continue into a sudden-death DEATH ROUND.
Local Versus: P1 uses the first connected controller (or keyboard/mouse); P2 uses the second connected controller. Both use the same A/B/X/LB/RB/RT/LT layout.
Power-Up Pool: Power, Curve, Gravity, Ricochet, Split, Magnet, Shock, Rapid Fire, Seeker, Abyss, Blizzard, Apparition, Molotov, Bird Cage, Minions, Airstrike, Enforcer, Snare, Shield Wall, Abracadabra, Buzzsaw, Zombie, Electro, Bloato, Multimus, Tidal Wave, and Porcupine. The same drop will not appear twice in a row.
Arena Hazards: Blast Vents, Sweep Beam, Ricochet Bumpers, and Petrify Lasers are neutral and telegraph before activation.